This proof lane is useful because it converts visual material into reviewable contracts and blockers. It lets the project keep moving while refusing to invent gameplay semantics or real runtime selectors.
UI To Contract
UI-To-Contract Case Study
A battle-screen source moves through visual direction, semantic review, bounded scaffold, and readiness observability without treating UI cues as game canon.
Strongest Evidence
- VDO workspaceSource preview, generated candidates, style levers, and blocked semantics are visible in one review surface.
- Selected visual sourceCandidate A is carried forward as visual style input only.
- Bounded scaffoldThe AQ-069 scaffold makes missing selectors and gameplay semantics visible in the UI.
- Readiness observabilityAQ-068 records placeholder observability while keeping runtime adapter work closed.
Boundary: visual source selection is not final art direction, gameplay approval, lore canon, or Runtime UI Adapter approval.